- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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5 changed files with 14 additions and 49 deletions
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@ -855,7 +855,7 @@ void FMaterial::Bind(int cm, int clampmode, int translation, int overrideshader)
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FTexture *layer;
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if (mTextureLayers[i].animated)
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{
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FTextureID id = mTextureLayers[i].texture->GetID();
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FTextureID id = mTextureLayers[i].texture->id;
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layer = TexMan(id);
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ValidateSysTexture(layer, false);
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}
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