- made adjustments to the texture loading code to account for the recent changes to handle long texture names.

This commit is contained in:
Christoph Oelckers 2014-05-15 19:27:22 +02:00
commit 03d4f23a6e
5 changed files with 14 additions and 49 deletions

View file

@ -183,7 +183,7 @@ void CheckBench()
FString compose;
compose.Format("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
level.mapname, level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
level.MapName.GetChars(), level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
ANGLE_TO_FLOAT(viewangle), ANGLE_TO_FLOAT(viewpitch));
AppendRenderStats(compose);