- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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5 changed files with 14 additions and 49 deletions
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@ -183,7 +183,7 @@ void CheckBench()
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FString compose;
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compose.Format("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
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level.mapname, level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
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level.MapName.GetChars(), level.LevelName.GetChars(), FIXED2FLOAT(viewx), FIXED2FLOAT(viewy), FIXED2FLOAT(viewz),
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ANGLE_TO_FLOAT(viewangle), ANGLE_TO_FLOAT(viewpitch));
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AppendRenderStats(compose);
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