- removed Windows types from several files which don't need them.

- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
This commit is contained in:
Christoph Oelckers 2017-03-09 12:52:31 +01:00
commit 03e1cbcfc0
17 changed files with 479 additions and 466 deletions

View file

@ -271,15 +271,7 @@ void FGLDebug::DebugCallback(GLenum source, GLenum type, GLuint id, GLenum sever
return;
PrintMessage(source, type, id, severity, length, message);
if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
{
#ifdef _MSC_VER
DebugBreak();
#else
raise(SIGTRAP);
#endif
}
assert(severity == GL_DEBUG_SEVERITY_NOTIFICATION);
}
//-----------------------------------------------------------------------------