- removed Windows types from several files which don't need them.
- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
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17 changed files with 479 additions and 466 deletions
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@ -68,6 +68,7 @@
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#include "f_wipe.h"
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#include "sbar.h"
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#include "win32iface.h"
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#include "win32swiface.h"
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#include "doomstat.h"
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#include "v_palette.h"
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#include "w_wad.h"
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@ -1208,10 +1209,7 @@ void D3DFB::Flip()
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}
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}
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// Limiting the frame rate is as simple as waiting for the timer to signal this event.
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if (FPSLimitEvent != NULL)
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{
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WaitForSingleObject(FPSLimitEvent, 1000);
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}
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I_FPSLimit();
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D3DDevice->Present(NULL, NULL, NULL, NULL);
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InScene = false;
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