- removed Windows types from several files which don't need them.

- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
This commit is contained in:
Christoph Oelckers 2017-03-09 12:52:31 +01:00
commit 03e1cbcfc0
17 changed files with 479 additions and 466 deletions

View file

@ -55,6 +55,7 @@
#include "doomerrors.h"
#include "win32iface.h"
#include "win32swiface.h"
#include "v_palette.h"
// MACROS ------------------------------------------------------------------
@ -1197,10 +1198,7 @@ void DDrawFB::Update ()
LockCount = 0;
UpdatePending = false;
if (FPSLimitEvent != NULL)
{
WaitForSingleObject(FPSLimitEvent, 1000);
}
I_FPSLimit();
if (!Windowed && AppActive && !SessionState /*&& !UseBlitter && !MustBuffer*/)
{
HRESULT hr = PrimarySurf->Flip (NULL, FlipFlags);