Fix polyobj height
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944c6994b7
commit
03e36e9d38
1 changed files with 18 additions and 4 deletions
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@ -490,14 +490,28 @@ void DoomLevelMesh::UpdateSide(FLevelLocals& doomMap, unsigned int sideIndex)
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FreeSide(doomMap, sideIndex);
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side_t* side = &doomMap.sides[sideIndex];
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seg_t* seg = side->segs[0];
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if (!seg)
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return;
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subsector_t* sub = seg->Subsector;
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sector_t* front = side->sector;
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sector_t* back = (side->linedef->frontsector == front) ? side->linedef->backsector : side->linedef->frontsector;
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sector_t* front;
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sector_t* back;
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subsector_t* sub;
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if (side->Flags & WALLF_POLYOBJ)
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{
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sub = level.PointInRenderSubsector((side->V1()->fPos() + side->V2()->fPos()) * 0.5);
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if (!sub)
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return;
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front = sub->sector;
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back = nullptr;
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}
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else
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{
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sub = seg->Subsector;
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front = side->sector;
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back = (side->linedef->frontsector == front) ? side->linedef->backsector : side->linedef->frontsector;
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}
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HWMeshHelper result;
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HWWallDispatcher disp(&doomMap, &result, getRealLightmode(&doomMap, true));
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