- implemented subtitle display for Blackbird's voiceover messages.
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270f8fb381
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8 changed files with 41 additions and 5 deletions
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@ -421,7 +421,7 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, SetLogNumber)
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void player_t::SetLogText (const char *text)
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{
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LogText = text;
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LogText = text;
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if (mo && mo->CheckLocalView())
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{
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@ -438,6 +438,30 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, SetLogText)
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return 0;
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}
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void player_t::SetSubtitle(int num)
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{
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char lumpname[36];
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// Do we have a subtitle for this log entry's voice file?
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mysnprintf(lumpname, countof(lumpname), "$TXT_SUB_LOG%d", num);
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auto text = GStrings.GetLanguageString(lumpname+1, FStringTable::default_table);
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if (text != nullptr)
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{
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SubtitleText = lumpname;
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SubtitleCounter = 7 * TICRATE;
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}
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}
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DEFINE_ACTION_FUNCTION(_PlayerInfo, SetSubtitleNumber)
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{
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PARAM_SELF_STRUCT_PROLOGUE(player_t);
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PARAM_INT(log);
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self->SetSubtitle(log);
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return 0;
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}
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int player_t::GetSpawnClass()
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{
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const PClass * type = PlayerClasses[CurrentPlayerClass].Type;
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@ -1633,6 +1657,8 @@ void player_t::Serialize(FSerializer &arc)
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("blenda", BlendA)
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("weaponstate", WeaponState)
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("logtext", LogText)
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("subtitletext", SubtitleText)
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("subtitlecounter", SubtitleCounter)
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("conversionnpc", ConversationNPC)
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("conversionpc", ConversationPC)
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("conversionnpcangle", ConversationNPCAngle)
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