- made arbitrary portals passable.
This includes: * allow one sided portal linedefs to be crossable when part of a polyobject. Due to the limitations, two-sided linedefs won't work here. For general use this is still not allowed because making them passable would require some crippling fudging. * delay portal finalization until after polyobjects have been spawned. * the camera interpolation also needs to handle angle differences. The code is still not 100% complete - the most important thing that is still missing is proper handling of P_CheckPosition through arbitrary portals.
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6 changed files with 60 additions and 22 deletions
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@ -4045,7 +4045,8 @@ void P_SetupLevel (const char *lumpname, int position)
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times[16].Clock();
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if (reloop) P_LoopSidedefs (false);
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PO_Init (); // Initialize the polyobjs
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PO_Init (); // Initialize the polyobjs
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P_FinalizePortals(); // finalize line portals after polyobjects have been initialized. This info is needed for properly flagging them.
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times[16].Unclock();
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assert(sidetemp != NULL);
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