- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
- Static event handlers now unregister after per-map handlers. - All event handlers now unregister in reverse order.
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7 changed files with 33 additions and 21 deletions
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@ -507,7 +507,7 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill
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void G_StartTravel ();
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int G_FinishTravel ();
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void G_DoLoadLevel (int position, bool autosave);
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void G_DoLoadLevel (int position, bool autosave, bool newGame);
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void G_InitLevelLocals (void);
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