- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
- Static event handlers now unregister after per-map handlers. - All event handlers now unregister in reverse order.
This commit is contained in:
parent
2dec7bb1e5
commit
04ae32f6f9
7 changed files with 33 additions and 21 deletions
|
|
@ -138,7 +138,7 @@ bool P_CheckMapData(const char * mapname);
|
|||
// [RH] The only parameter used is mapname, so I removed playermask and skill.
|
||||
// On September 1, 1998, I added the position to indicate which set
|
||||
// of single-player start spots should be spawned in the level.
|
||||
void P_SetupLevel (const char *mapname, int position);
|
||||
void P_SetupLevel (const char *mapname, int position, bool newGame);
|
||||
|
||||
void P_FreeLevelData();
|
||||
void P_FreeExtraLevelData();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue