- Reverted updaterevision.vcproj to r385 and added a note as a build event

explaining the need to use mt.exe 6.0 or newer. Here is the note:
  VERY IMPORTANT: You must copy the mt.exe from %VSINSTALLDIR%\Common7\Tools\bin
  on top of the version in %VSINSTALLDIR%\VC\bin or your computer may restart
  while building.
- Changed the ASecretTrigger::Activate() fix: There's no reason open scripts
  shouldn't be able to activate secret triggers; players just won't get
  credit for it in coop.
- Added a NULL actor check to R_SetupFrame().
- Fixed: The player sounds in DEHSUPP were defined incorrectly.


SVN r390 (trunk)
This commit is contained in:
Randy Heit 2006-11-26 01:30:34 +00:00
commit 04b80f8de5
7 changed files with 68 additions and 29 deletions

View file

@ -75,9 +75,9 @@ void ASecretTrigger::Activate (AActor *activator)
S_Sound (activator, CHAN_AUTO, "misc/secret", 1, ATTN_NORM);
}
}
level.found_secrets++;
if (activator->player) activator->player->secretcount++;
Destroy ();
}
level.found_secrets++;
Destroy ();
}