- Build texture work. Currently broken.
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f4d9ad1123
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04b8a12ca4
7 changed files with 155 additions and 135 deletions
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@ -137,12 +137,7 @@ void FTextureManager::DeleteAll()
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}
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}
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mAnimatedDoors.Clear();
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for (unsigned int i = 0; i < BuildTileFiles.Size(); ++i)
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{
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delete[] BuildTileFiles[i];
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}
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BuildTileFiles.Clear();
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BuildTileData.Clear();
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}
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//==========================================================================
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@ -982,8 +977,7 @@ void FTextureManager::Init()
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{
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DeleteAll();
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SpriteFrames.Clear();
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// Init Build Tile data if it hasn't been done already
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if (BuildTileFiles.Size() == 0) CountBuildTiles ();
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//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
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FTexture::InitGrayMap();
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// Texture 0 is a dummy texture used to indicate "no texture"
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@ -1131,7 +1125,7 @@ int FTextureManager::GuesstimateNumTextures ()
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}
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}
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numtex += CountBuildTiles ();
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//numtex += CountBuildTiles (); // this cannot be done with a lot of overhead so just leave it out.
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numtex += CountTexturesX ();
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return numtex;
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}
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