Fix up/down culling issue
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parent
ce6e1e1e47
commit
04e981dba0
3 changed files with 29 additions and 11 deletions
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@ -174,12 +174,12 @@ void RenderPolyPortal::RenderLine(subsector_t *sub, seg_t *line, sector_t *front
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// Cull wall if not visible
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int sx1, sx2;
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bool hasSegmentRange = Cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
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if (!hasSegmentRange || Cull.IsSegmentCulled(sx1, sx2))
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LineSegmentRange segmentRange = Cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
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if (segmentRange == LineSegmentRange::NotVisible || (segmentRange == LineSegmentRange::HasSegment && Cull.IsSegmentCulled(sx1, sx2)))
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return;
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// Tell automap we saw this
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if (!swrenderer::r_dontmaplines && line->linedef)
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if (!swrenderer::r_dontmaplines && line->linedef && segmentRange != LineSegmentRange::AlwaysVisible)
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{
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line->linedef->flags |= ML_MAPPED;
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sub->flags |= SSECF_DRAWN;
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@ -201,7 +201,7 @@ void RenderPolyPortal::RenderLine(subsector_t *sub, seg_t *line, sector_t *front
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// Render wall, and update culling info if its an occlusion blocker
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
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{
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if (hasSegmentRange)
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if (segmentRange == LineSegmentRange::HasSegment)
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Cull.MarkSegmentCulled(sx1, sx2);
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}
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}
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