switch from uniform to shader keys

This commit is contained in:
Ricardo Luís Vaz Silva 2024-10-06 19:54:37 -03:00 committed by Magnus Norddahl
commit 04ee3c335e
9 changed files with 94 additions and 90 deletions

View file

@ -127,8 +127,6 @@ void HWDrawInfo::StartScene(FRenderViewpoint &parentvp, HWViewpointUniforms *uni
}
VPUniforms.mClipLine.X = -10000000.0f;
VPUniforms.mShadowFilter = static_cast<int>(gl_light_shadow_filter);
VPUniforms.mLightBlendMode = (level.info ? static_cast<int>(level.info->lightblendmode) : 0);
VPUniforms.mLightAttenuationMode = (level.info ? static_cast<int>(level.info->lightattenuationmode) : 0);
}
mClipper->SetViewpoint(Viewpoint);
vClipper->SetViewpoint(Viewpoint);