switch from uniform to shader keys
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37a7907221
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04ee3c335e
9 changed files with 94 additions and 90 deletions
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@ -127,8 +127,6 @@ void HWDrawInfo::StartScene(FRenderViewpoint &parentvp, HWViewpointUniforms *uni
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}
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VPUniforms.mClipLine.X = -10000000.0f;
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VPUniforms.mShadowFilter = static_cast<int>(gl_light_shadow_filter);
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VPUniforms.mLightBlendMode = (level.info ? static_cast<int>(level.info->lightblendmode) : 0);
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VPUniforms.mLightAttenuationMode = (level.info ? static_cast<int>(level.info->lightattenuationmode) : 0);
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}
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mClipper->SetViewpoint(Viewpoint);
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vClipper->SetViewpoint(Viewpoint);
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