- removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld. This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script. Note that the scripted versions do not yet support saving of the touching_sectorlist.
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14 changed files with 95 additions and 107 deletions
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@ -1217,7 +1217,6 @@ static void R_ProjectWallSprite(AActor *thing, const DVector3 &pos, FTextureID p
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// [RH] Save which side of heightsec sprite is on here.
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void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
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{
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AActor *thing;
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F3DFloor *fakeceiling = NULL;
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F3DFloor *fakefloor = NULL;
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