- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:

* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
This commit is contained in:
Christoph Oelckers 2017-05-01 20:44:41 +02:00
commit 050acc9271
11 changed files with 434 additions and 8 deletions

View file

@ -5817,7 +5817,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
}
mask = G_SkillProperty(SKILLP_SpawnFilter);
if (!(mthing->SkillFilter & mask))
if (!(mthing->SkillFilter & mask) && !mentry->NoSkillFlags)
{
return NULL;
}