- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional! * added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights. * added the new dagger powerup. * added MAPINFO entries for the added maps.
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11 changed files with 434 additions and 8 deletions
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@ -5817,7 +5817,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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}
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mask = G_SkillProperty(SKILLP_SpawnFilter);
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if (!(mthing->SkillFilter & mask))
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if (!(mthing->SkillFilter & mask) && !mentry->NoSkillFlags)
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{
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return NULL;
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}
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