Add SoftShadowRadius and Linearity to GLDEFS and A_AttachLight
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5 changed files with 45 additions and 3 deletions
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@ -82,6 +82,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FLightDefaults &value,
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("spotouter", value.m_spotOuterAngle)
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("pitch", value.m_pitch)
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("lightdefintensity", value.m_LightDefIntensity)
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("softshadowradius", value.SoftShadowRadius)
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("linearity", value.Linearity)
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.EndObject();
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}
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return arc;
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