Add SoftShadowRadius and Linearity to GLDEFS and A_AttachLight

This commit is contained in:
nashmuhandes 2025-05-18 02:08:37 +08:00
commit 051751220b
5 changed files with 45 additions and 3 deletions

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@ -82,6 +82,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FLightDefaults &value,
("spotouter", value.m_spotOuterAngle)
("pitch", value.m_pitch)
("lightdefintensity", value.m_LightDefIntensity)
("softshadowradius", value.SoftShadowRadius)
("linearity", value.Linearity)
.EndObject();
}
return arc;