- fixed redundant reallocation of constructable meta fields.
- some optimization of access to OwnedStates in old DECORATE. - consolidate all places that print a state name into a subfunction. - allocate states from the ClassDataAllocator memory arena. States do not need to be freed separately from the rest of the static class data.
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10 changed files with 106 additions and 85 deletions
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@ -632,8 +632,7 @@ bool AActor::SetState (FState *newstate, bool nofunction)
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}
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if (!(newstate->UseFlags & SUF_ACTOR))
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{
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auto so = FState::StaticFindStateOwner(newstate);
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Printf(TEXTCOLOR_RED "State %s.%d in %s not flagged for use as an actor sprite\n", so->TypeName.GetChars(), int(newstate - so->OwnedStates), GetClass()->TypeName.GetChars());
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Printf(TEXTCOLOR_RED "State %s in %s not flagged for use as an actor sprite\n", FState::StaticGetStateName(newstate), GetClass()->TypeName.GetChars());
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state = nullptr;
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Destroy();
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return false;
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