- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful. SVN r2246 (trunk)
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5 changed files with 9 additions and 28 deletions
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@ -581,9 +581,6 @@ public:
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virtual void Tick ();
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// Smallest yaw interval for a mapthing to be spawned with
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virtual angle_t AngleIncrements ();
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// Called when actor dies
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virtual void Die (AActor *source, AActor *inflictor);
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