- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.

- removed AngleIncrements because it's not really useful.


SVN r2246 (trunk)
This commit is contained in:
Christoph Oelckers 2010-03-26 16:57:00 +00:00
commit 0529ffa043
5 changed files with 9 additions and 28 deletions

View file

@ -581,9 +581,6 @@ public:
virtual void Tick ();
// Smallest yaw interval for a mapthing to be spawned with
virtual angle_t AngleIncrements ();
// Called when actor dies
virtual void Die (AActor *source, AActor *inflictor);