- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.

- removed AngleIncrements because it's not really useful.


SVN r2246 (trunk)
This commit is contained in:
Christoph Oelckers 2010-03-26 16:57:00 +00:00
commit 0529ffa043
5 changed files with 9 additions and 28 deletions

View file

@ -53,7 +53,6 @@ class ASecurityCamera : public AActor
public:
void PostBeginPlay ();
void Tick ();
angle_t AngleIncrements ();
void Serialize (FArchive &arc);
protected:
@ -71,11 +70,6 @@ void ASecurityCamera::Serialize (FArchive &arc)
arc << Center << Acc << Delta << Range;
}
angle_t ASecurityCamera::AngleIncrements ()
{
return ANGLE_1;
}
void ASecurityCamera::PostBeginPlay ()
{
Super::PostBeginPlay ();

View file

@ -43,7 +43,6 @@ class AHateTarget : public AActor
DECLARE_CLASS (AHateTarget, AActor)
public:
void BeginPlay ();
angle_t AngleIncrements (void);
int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
};
@ -77,7 +76,3 @@ int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damag
}
}
angle_t AHateTarget::AngleIncrements (void)
{
return ANGLE_1;
}

View file

@ -42,17 +42,11 @@ class ASpark : public AActor
{
DECLARE_CLASS (ASpark, AActor)
public:
angle_t AngleIncrements ();
void Activate (AActor *activator);
};
IMPLEMENT_CLASS (ASpark)
angle_t ASpark::AngleIncrements ()
{
return ANGLE_1;
}
void ASpark::Activate (AActor *activator)
{
Super::Activate (activator);