- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful. SVN r2246 (trunk)
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parent
a6a303f438
commit
0529ffa043
5 changed files with 9 additions and 28 deletions
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@ -53,7 +53,6 @@ class ASecurityCamera : public AActor
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public:
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void PostBeginPlay ();
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void Tick ();
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angle_t AngleIncrements ();
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void Serialize (FArchive &arc);
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protected:
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@ -71,11 +70,6 @@ void ASecurityCamera::Serialize (FArchive &arc)
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arc << Center << Acc << Delta << Range;
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}
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angle_t ASecurityCamera::AngleIncrements ()
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{
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return ANGLE_1;
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}
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void ASecurityCamera::PostBeginPlay ()
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{
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Super::PostBeginPlay ();
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@ -43,7 +43,6 @@ class AHateTarget : public AActor
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DECLARE_CLASS (AHateTarget, AActor)
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public:
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void BeginPlay ();
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angle_t AngleIncrements (void);
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int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
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};
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@ -77,7 +76,3 @@ int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damag
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}
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}
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angle_t AHateTarget::AngleIncrements (void)
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{
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return ANGLE_1;
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}
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@ -42,17 +42,11 @@ class ASpark : public AActor
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{
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DECLARE_CLASS (ASpark, AActor)
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public:
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angle_t AngleIncrements ();
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void Activate (AActor *activator);
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};
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IMPLEMENT_CLASS (ASpark)
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angle_t ASpark::AngleIncrements ()
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{
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return ANGLE_1;
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}
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void ASpark::Activate (AActor *activator)
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{
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Super::Activate (activator);
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