- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful. SVN r2246 (trunk)
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5 changed files with 9 additions and 28 deletions
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@ -53,7 +53,6 @@ class ASecurityCamera : public AActor
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public:
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void PostBeginPlay ();
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void Tick ();
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angle_t AngleIncrements ();
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void Serialize (FArchive &arc);
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protected:
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@ -71,11 +70,6 @@ void ASecurityCamera::Serialize (FArchive &arc)
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arc << Center << Acc << Delta << Range;
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}
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angle_t ASecurityCamera::AngleIncrements ()
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{
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return ANGLE_1;
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}
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void ASecurityCamera::PostBeginPlay ()
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{
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Super::PostBeginPlay ();
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