- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful. SVN r2246 (trunk)
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5 changed files with 9 additions and 28 deletions
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@ -43,7 +43,6 @@ class AHateTarget : public AActor
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DECLARE_CLASS (AHateTarget, AActor)
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public:
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void BeginPlay ();
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angle_t AngleIncrements (void);
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int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
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};
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@ -77,7 +76,3 @@ int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damag
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}
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}
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angle_t AHateTarget::AngleIncrements (void)
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{
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return ANGLE_1;
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}
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