- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.

- removed AngleIncrements because it's not really useful.


SVN r2246 (trunk)
This commit is contained in:
Christoph Oelckers 2010-03-26 16:57:00 +00:00
commit 0529ffa043
5 changed files with 9 additions and 28 deletions

View file

@ -43,7 +43,6 @@ class AHateTarget : public AActor
DECLARE_CLASS (AHateTarget, AActor)
public:
void BeginPlay ();
angle_t AngleIncrements (void);
int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
};
@ -77,7 +76,3 @@ int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damag
}
}
angle_t AHateTarget::AngleIncrements (void)
{
return ANGLE_1;
}