- serialize LightLevel
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@ -1222,6 +1222,7 @@ void DZSprite::Serialize(FSerializer& arc)
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("flipy", bYFlip)
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("dontinterpolate", bDontInterpolate)
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("addlightlevel", bAddLightLevel)
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("lightlevel", LightLevel)
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("flags", Flags);
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}
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