- implement all styles for sprites in softpoly

This commit is contained in:
Magnus Norddahl 2017-03-27 21:03:51 +02:00
commit 0537e9c1ba
13 changed files with 139 additions and 138 deletions

View file

@ -922,87 +922,62 @@ void ScreenTriangle::SubsectorWrite(const TriDrawTriangleArgs *args, WorkerThrea
}
}
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriDraw8 =
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriDrawers8 =
{
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Copy", "opaque", false
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AlphaBlend", "masked", false
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AddSolid", "translucent", false
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Add", "add", false
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Sub", "sub", false
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "RevSub", "revsub", false
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute // "Skycap", "skycap", false
};
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriFill8 =
{
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Copy", "opaque", false
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AlphaBlend", "masked", false
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AddSolid", "translucent", false
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Add", "add", false
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Sub", "sub", false
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "RevSub", "revsub", false
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute // "Skycap", "skycap", false
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer8<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer8<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute // Skycap
};
#ifdef NO_SSE
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriDraw32;
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriFill32;
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriDrawers32;
#else
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriDraw32 =
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriDrawers32 =
{
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Copy", "opaque", false
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AlphaBlend", "masked", false
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AddSolid", "translucent", false
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Add", "add", false
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "Sub", "sub", false
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "RevSub", "revsub", false
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute // "Skycap", "skycap", false
};
std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> ScreenTriangle::TriFill32 =
{
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Copy", "opaque", false
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AlphaBlend", "masked", false
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AddSolid", "translucent", false
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Add", "add", false
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "Sub", "sub", false
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // "RevSub", "revsub", false
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Stencil", "stencil", false
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // "Shaded", "shaded", false
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateCopy", "opaque", true
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAlphaBlend", "masked", true
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateAdd", "add", true
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateSub", "sub", true
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // "TranslateRevSub", "revsub", true
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // "AddSrcColorOneMinusSrcColor", "addsrccolor", false
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute // "Skycap", "skycap", false
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute // Skycap
};
#endif