- implement all styles for sprites in softpoly

This commit is contained in:
Magnus Norddahl 2017-03-27 21:03:51 +02:00
commit 0537e9c1ba
13 changed files with 139 additions and 138 deletions

View file

@ -253,7 +253,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
args.SetLight(&NormalLight, 255, PolyRenderer::Instance()->Light.WallGlobVis(foggy), true);
args.SetColor(0, 0);
args.SetClipPlane(PortalPlane);
args.SetStyle(TriBlendMode::Copy);
args.SetStyle(TriBlendMode::FillOpaque);
for (auto &portal : SectorPortals)
{