- implement all styles for sprites in softpoly
This commit is contained in:
parent
78095460ac
commit
0537e9c1ba
13 changed files with 139 additions and 138 deletions
|
|
@ -253,7 +253,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
|
|||
args.SetLight(&NormalLight, 255, PolyRenderer::Instance()->Light.WallGlobVis(foggy), true);
|
||||
args.SetColor(0, 0);
|
||||
args.SetClipPlane(PortalPlane);
|
||||
args.SetStyle(TriBlendMode::Copy);
|
||||
args.SetStyle(TriBlendMode::FillOpaque);
|
||||
|
||||
for (auto &portal : SectorPortals)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue