Implement fogball class
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58381ec762
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5 changed files with 72 additions and 0 deletions
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@ -861,6 +861,7 @@ set (PCH_SOURCES
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playsim/mapthinkers/dsectoreffect.cpp
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playsim/a_pickups.cpp
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playsim/a_action.cpp
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playsim/a_fogball.cpp
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playsim/a_decals.cpp
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playsim/a_dynlight.cpp
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playsim/a_flashfader.cpp
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30
src/playsim/a_fogball.cpp
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30
src/playsim/a_fogball.cpp
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@ -0,0 +1,30 @@
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/*
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** Volumetric fog spheres AKA fogballs
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** Copyright (c) 2023 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "actor.h"
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#include "a_fogball.h"
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IMPLEMENT_CLASS(AFogball, false, false)
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void AFogball::Tick()
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{
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Super::Tick();
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}
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32
src/playsim/a_fogball.h
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src/playsim/a_fogball.h
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@ -0,0 +1,32 @@
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/*
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** Volumetric fog spheres AKA fogballs
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** Copyright (c) 2023 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#pragma once
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#include "actor.h"
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class AFogball : public AActor
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{
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DECLARE_CLASS(AFogball, AActor)
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public:
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void Tick();
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};
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@ -95,6 +95,7 @@ version "4.12"
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#include "zscript/actors/shared/randomspawner.zs"
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#include "zscript/actors/shared/dynlights.zs"
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#include "zscript/actors/shared/corona.zs"
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#include "zscript/actors/shared/fogball.zs"
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#include "zscript/actors/doom/doomplayer.zs"
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#include "zscript/actors/doom/possessed.zs"
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8
wadsrc/static/zscript/actors/shared/fogball.zs
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8
wadsrc/static/zscript/actors/shared/fogball.zs
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@ -0,0 +1,8 @@
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class Fogball : Actor native
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{
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Default
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{
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RenderRadius 128.0;
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+NOINTERACTION
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}
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}
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