- Implement auto textures for materials

This commit is contained in:
Magnus Norddahl 2018-02-21 23:12:46 +01:00
commit 05827ffcda
2 changed files with 36 additions and 12 deletions

View file

@ -68,7 +68,7 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
void gl_CreateSections();
void AddAutoBrightmaps();
void AddAutoMaterials();
//-----------------------------------------------------------------------------
//
@ -364,7 +364,7 @@ void gl_RecalcVertexHeights(vertex_t * v)
void gl_InitData()
{
AdjustSpriteOffsets();
AddAutoBrightmaps();
AddAutoMaterials();
}
//==========================================================================