- made the automap an object.
This simplifies handling a lot because it allows to make the level the owner of its map.
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14 changed files with 839 additions and 791 deletions
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@ -146,7 +146,7 @@ bool P_CheckMapData(const char * mapname);
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// [RH] The only parameter used is mapname, so I removed playermask and skill.
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// On September 1, 1998, I added the position to indicate which set
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// of single-player start spots should be spawned in the level.
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void P_SetupLevel (const char *mapname, int position, bool newGame);
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void P_SetupLevel (FLevelLocals *Level, int position, bool newGame);
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void P_FreeLevelData();
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