- Pass vertex color and normal via uniform buffer when the attribute isn't available
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8 changed files with 38 additions and 14 deletions
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@ -18,8 +18,6 @@ struct HWViewpointUniforms
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float mClipHeightDirection = 0.f;
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int mShadowmapFilter = 1;
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float timer = 0.0f;
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void CalcDependencies()
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{
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mNormalViewMatrix.computeNormalMatrix(mViewMatrix);
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