- Pass vertex color and normal via uniform buffer when the attribute isn't available
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8 changed files with 38 additions and 14 deletions
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@ -47,6 +47,7 @@ public:
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int NumBindingPoints;
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size_t Stride;
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std::vector<FVertexBufferAttribute> Attrs;
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bool UseVertexData;
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};
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class VkRenderPassManager
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