- Pass vertex color and normal via uniform buffer when the attribute isn't available

This commit is contained in:
Magnus Norddahl 2019-03-02 01:56:08 +01:00
commit 05a6896d4f
8 changed files with 38 additions and 14 deletions

View file

@ -47,6 +47,7 @@ public:
int NumBindingPoints;
size_t Stride;
std::vector<FVertexBufferAttribute> Attrs;
bool UseVertexData;
};
class VkRenderPassManager