- Fix texture coordinates for 3d floor walls

This commit is contained in:
Magnus Norddahl 2017-08-19 00:53:41 +02:00
commit 05ca52d693
3 changed files with 9 additions and 8 deletions

View file

@ -339,7 +339,7 @@ void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *fronts
}
// Render 3D floor sides
if (line->backsector && frontsector->e && line->backsector->e->XFloor.ffloors.Size())
if (line->sidedef && line->backsector && line->backsector->e && line->backsector->e->XFloor.ffloors.Size())
{
for (unsigned int i = 0; i < line->backsector->e->XFloor.ffloors.Size(); i++)
{