- convert PPStep to PPRenderState
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10 changed files with 993 additions and 1004 deletions
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@ -87,6 +87,8 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, bool fullscreen) :
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OpenGLFrameBuffer::~OpenGLFrameBuffer()
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{
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PPResource::ResetAll();
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if (mVertexData != nullptr) delete mVertexData;
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if (mSkyData != nullptr) delete mSkyData;
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if (mViewpoints != nullptr) delete mViewpoints;
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