- convert PPStep to PPRenderState

This commit is contained in:
Magnus Norddahl 2019-03-15 23:24:31 +01:00
commit 05f0730c9d
10 changed files with 993 additions and 1004 deletions

View file

@ -40,18 +40,22 @@ void VkPostprocess::SetActiveRenderTarget()
void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
{
auto fb = GetVulkanFrameBuffer();
int sceneWidth = fb->GetBuffers()->GetSceneWidth();
int sceneHeight = fb->GetBuffers()->GetSceneHeight();
hw_postprocess.fixedcm = fixedcm;
VkPPRenderState renderstate;
RenderEffect("UpdateCameraExposure");
hw_postprocess.exposure.Render(&renderstate, sceneWidth, sceneHeight);
//mCustomPostProcessShaders->Run("beforebloom");
RenderEffect("BloomScene");
hw_postprocess.bloom.RenderBloom(&renderstate, sceneWidth, sceneHeight, fixedcm);
SetActiveRenderTarget();
afterBloomDrawEndScene2D();
RenderEffect("TonemapScene");
RenderEffect("ColormapScene");
RenderEffect("LensDistortScene");
RenderEffect("ApplyFXAA");
hw_postprocess.tonemap.Render(&renderstate);
hw_postprocess.colormap.Render(&renderstate, fixedcm);
hw_postprocess.lens.Render(&renderstate);
hw_postprocess.fxaa.Render(&renderstate);
//mCustomPostProcessShaders->Run("scene");
}
@ -183,53 +187,56 @@ void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool
uniforms.Scale = { screen->mScreenViewport.width / (float)fb->GetBuffers()->GetWidth(), -screen->mScreenViewport.height / (float)fb->GetBuffers()->GetHeight() };
uniforms.Offset = { 0.0f, 1.0f };
PPStep step;
step.ShaderName = "Present";
step.Uniforms.Set(uniforms);
step.Viewport = box;
step.SetInputCurrent(0, ViewportLinearScale() ? PPFilterMode::Linear : PPFilterMode::Nearest);
step.SetInputTexture(1, "PresentDither", PPFilterMode::Nearest, PPWrapMode::Repeat);
step.SetOutputSwapChain();
step.SetNoBlend();
//if (clearBorders) step.SetClearBorders();
TArray<PPStep> steps;
steps.Push(step);
hw_postprocess.Effects["Present"] = steps;
RenderEffect("Present");
VkPPRenderState renderstate;
renderstate.Shader = &hw_postprocess.present.Present;
renderstate.Uniforms.Set(uniforms);
renderstate.Viewport = box;
renderstate.SetInputCurrent(0, ViewportLinearScale() ? PPFilterMode::Linear : PPFilterMode::Nearest);
renderstate.SetInputTexture(1, &hw_postprocess.present.Dither, PPFilterMode::Nearest, PPWrapMode::Repeat);
renderstate.SetOutputSwapChain();
renderstate.SetNoBlend();
//if (clearBorders) renderstate.SetClearBorders();
renderstate.Draw();
}
void VkPostprocess::AmbientOccludeScene(float m5)
{
hw_postprocess.m5 = m5;
auto fb = GetVulkanFrameBuffer();
int sceneWidth = fb->GetBuffers()->GetSceneWidth();
int sceneHeight = fb->GetBuffers()->GetSceneHeight();
RenderEffect("AmbientOccludeScene");
VkPPRenderState renderstate;
hw_postprocess.ssao.Render(&renderstate, m5, sceneWidth, sceneHeight);
}
void VkPostprocess::BlurScene(float gameinfobluramount)
{
hw_postprocess.gameinfobluramount = gameinfobluramount;
auto fb = GetVulkanFrameBuffer();
int sceneWidth = fb->GetBuffers()->GetSceneWidth();
int sceneHeight = fb->GetBuffers()->GetSceneHeight();
VkPPRenderState renderstate;
auto vrmode = VRMode::GetVRMode(true);
int eyeCount = vrmode->mEyeCount;
for (int i = 0; i < eyeCount; ++i)
{
RenderEffect("BlurScene");
hw_postprocess.bloom.RenderBlur(&renderstate, sceneWidth, sceneHeight, gameinfobluramount);
if (eyeCount - i > 1) NextEye(eyeCount);
}
}
void VkPostprocess::ClearTonemapPalette()
{
hw_postprocess.Textures.Remove("Tonemap.Palette");
hw_postprocess.tonemap.ClearTonemapPalette();
}
void VkPostprocess::UpdateShadowMap()
{
if (screen->mShadowMap.PerformUpdate())
{
RenderEffect("UpdateShadowMap");
VkPPRenderState renderstate;
hw_postprocess.shadowmap.Update(&renderstate);
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
@ -255,17 +262,6 @@ void VkPostprocess::BeginFrame()
mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
mDescriptorPool->SetDebugName("VkPostprocess.mDescriptorPool");
}
auto fb = GetVulkanFrameBuffer();
hw_postprocess.SceneWidth = fb->GetBuffers()->GetSceneWidth();
hw_postprocess.SceneHeight = fb->GetBuffers()->GetSceneHeight();
hw_postprocess.DeclareShaders();
hw_postprocess.UpdateTextures();
hw_postprocess.UpdateSteps();
CompileEffectShaders();
UpdateEffectTextures();
}
void VkPostprocess::RenderBuffersReset()
@ -273,128 +269,125 @@ void VkPostprocess::RenderBuffersReset()
mRenderPassSetup.clear();
}
void VkPostprocess::UpdateEffectTextures()
VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
{
int index = (((int)filter) << 2) | (int)wrap;
auto &sampler = mSamplers[index];
if (sampler)
return sampler.get();
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
builder.setMinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
builder.setMagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
builder.setAddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT);
sampler = builder.create(GetVulkanFrameBuffer()->device);
sampler->SetDebugName("VkPostprocess.mSamplers");
return sampler.get();
}
void VkPostprocess::NextEye(int eyeCount)
{
}
/////////////////////////////////////////////////////////////////////////////
VkPPTexture::VkPPTexture(PPTexture *texture)
{
auto fb = GetVulkanFrameBuffer();
TMap<FString, PPTextureDesc>::Iterator it(hw_postprocess.Textures);
TMap<FString, PPTextureDesc>::Pair *pair;
while (it.NextPair(pair))
VkFormat format;
int pixelsize;
switch (texture->Format)
{
const auto &desc = pair->Value;
auto &vktex = mTextures[pair->Key];
default:
case PixelFormat::Rgba8: format = VK_FORMAT_R8G8B8A8_UNORM; pixelsize = 4; break;
case PixelFormat::Rgba16f: format = VK_FORMAT_R16G16B16A16_SFLOAT; pixelsize = 8; break;
case PixelFormat::R32f: format = VK_FORMAT_R32_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rg16f: format = VK_FORMAT_R16G16_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rgba16_snorm: format = VK_FORMAT_R16G16B16A16_SNORM; pixelsize = 8; break;
}
if (vktex && (vktex->Image->width != desc.Width || vktex->Image->height != desc.Height))
vktex.reset();
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(texture->Width, texture->Height);
if (texture->Data)
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
else
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
if (!imgbuilder.isFormatSupported(fb->device))
I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
Image = imgbuilder.create(fb->device);
Image->SetDebugName("VkPPTexture");
Format = format;
if (!vktex)
{
vktex.reset(new VkPPTexture());
ImageViewBuilder viewbuilder;
viewbuilder.setImage(Image.get(), format);
View = viewbuilder.create(fb->device);
View->SetDebugName("VkPPTextureView");
VkFormat format;
int pixelsize;
switch (pair->Value.Format)
{
default:
case PixelFormat::Rgba8: format = VK_FORMAT_R8G8B8A8_UNORM; pixelsize = 4; break;
case PixelFormat::Rgba16f: format = VK_FORMAT_R16G16B16A16_SFLOAT; pixelsize = 8; break;
case PixelFormat::R32f: format = VK_FORMAT_R32_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rg16f: format = VK_FORMAT_R16G16_SFLOAT; pixelsize = 4; break;
case PixelFormat::Rgba16_snorm: format = VK_FORMAT_R16G16B16A16_SNORM; pixelsize = 8; break;
}
if (texture->Data)
{
size_t totalsize = texture->Width * texture->Height * pixelsize;
BufferBuilder stagingbuilder;
stagingbuilder.setSize(totalsize);
stagingbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
Staging = stagingbuilder.create(fb->device);
Staging->SetDebugName("VkPPTextureStaging");
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(desc.Width, desc.Height);
if (desc.Data)
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
else
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
if (!imgbuilder.isFormatSupported(fb->device))
I_FatalError("Vulkan device does not support the image format required by %s\n", pair->Key.GetChars());
vktex->Image = imgbuilder.create(fb->device);
vktex->Image->SetDebugName(pair->Key.GetChars());
vktex->Format = format;
PipelineBarrier barrier0;
barrier0.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
barrier0.execute(fb->GetUploadCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
ImageViewBuilder viewbuilder;
viewbuilder.setImage(vktex->Image.get(), format);
vktex->View = viewbuilder.create(fb->device);
vktex->View->SetDebugName(pair->Key.GetChars());
void *data = Staging->Map(0, totalsize);
memcpy(data, texture->Data.get(), totalsize);
Staging->Unmap();
if (desc.Data)
{
size_t totalsize = desc.Width * desc.Height * pixelsize;
BufferBuilder stagingbuilder;
stagingbuilder.setSize(totalsize);
stagingbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
vktex->Staging = stagingbuilder.create(fb->device);
vktex->Staging->SetDebugName(pair->Key.GetChars());
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.depth = 1;
region.imageExtent.width = texture->Width;
region.imageExtent.height = texture->Height;
fb->GetUploadCommands()->copyBufferToImage(Staging->buffer, Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
PipelineBarrier barrier0;
barrier0.addImage(vktex->Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
barrier0.execute(fb->GetUploadCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void *data = vktex->Staging->Map(0, totalsize);
memcpy(data, desc.Data.get(), totalsize);
vktex->Staging->Unmap();
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.depth = 1;
region.imageExtent.width = desc.Width;
region.imageExtent.height = desc.Height;
fb->GetUploadCommands()->copyBufferToImage(vktex->Staging->buffer, vktex->Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
PipelineBarrier barrier1;
barrier1.addImage(vktex->Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
barrier1.execute(fb->GetUploadCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
vktex->Layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else
{
PipelineBarrier barrier;
barrier.addImage(vktex->Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
barrier.execute(fb->GetUploadCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
vktex->Layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
}
PipelineBarrier barrier1;
barrier1.addImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
barrier1.execute(fb->GetUploadCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
Layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else
{
PipelineBarrier barrier;
barrier.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
barrier.execute(fb->GetUploadCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
Layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
}
void VkPostprocess::CompileEffectShaders()
/////////////////////////////////////////////////////////////////////////////
VkPPShader::VkPPShader(PPShader *shader)
{
auto fb = GetVulkanFrameBuffer();
TMap<FString, PPShader>::Iterator it(hw_postprocess.Shaders);
TMap<FString, PPShader>::Pair *pair;
while (it.NextPair(pair))
{
const auto &desc = pair->Value;
auto &vkshader = mShaders[pair->Key];
if (!vkshader)
{
vkshader.reset(new VkPPShader());
FString prolog;
if (!shader->Uniforms.empty())
prolog = UniformBlockDecl::Create("Uniforms", shader->Uniforms, -1);
prolog += shader->Defines;
FString prolog;
if (!desc.Uniforms.empty())
prolog = UniformBlockDecl::Create("Uniforms", desc.Uniforms, -1);
prolog += desc.Defines;
ShaderBuilder vertbuilder;
vertbuilder.setVertexShader(LoadShaderCode(shader->VertexShader, "", shader->Version));
VertexShader = vertbuilder.create(fb->device);
VertexShader->SetDebugName(shader->VertexShader.GetChars());
ShaderBuilder vertbuilder;
vertbuilder.setVertexShader(LoadShaderCode(desc.VertexShader, "", desc.Version));
vkshader->VertexShader = vertbuilder.create(fb->device);
vkshader->VertexShader->SetDebugName(desc.VertexShader.GetChars());
ShaderBuilder fragbuilder;
fragbuilder.setFragmentShader(LoadShaderCode(desc.FragmentShader, prolog, desc.Version));
vkshader->FragmentShader = fragbuilder.create(fb->device);
vkshader->FragmentShader->SetDebugName(desc.FragmentShader.GetChars());
}
}
ShaderBuilder fragbuilder;
fragbuilder.setFragmentShader(LoadShaderCode(shader->FragmentShader, prolog, shader->Version));
FragmentShader = fragbuilder.create(fb->device);
FragmentShader->SetDebugName(shader->FragmentShader.GetChars());
}
FString VkPostprocess::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defines, int version)
{
int lump = Wads.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
@ -408,50 +401,49 @@ FString VkPostprocess::LoadShaderCode(const FString &lumpName, const FString &de
return patchedCode;
}
void VkPostprocess::RenderEffect(const FString &name)
/////////////////////////////////////////////////////////////////////////////
void VkPPRenderState::Draw()
{
GetVulkanFrameBuffer()->GetRenderState()->EndRenderPass();
auto fb = GetVulkanFrameBuffer();
auto pp = fb->GetPostprocess();
if (hw_postprocess.Effects[name].Size() == 0)
return;
fb->GetRenderState()->EndRenderPass();
for (const PPStep &step : hw_postprocess.Effects[name])
VkPPRenderPassKey key;
key.BlendMode = BlendMode;
key.InputTextures = Textures.Size();
key.Uniforms = Uniforms.Data.Size();
key.Shader = GetVkShader(Shader);
key.SwapChain = (Output.Type == PPTextureType::SwapChain);
key.ShadowMapBuffers = ShadowMapBuffers;
if (Output.Type == PPTextureType::PPTexture)
key.OutputFormat = GetVkTexture(Output.Texture)->Format;
else if (Output.Type == PPTextureType::SwapChain)
key.OutputFormat = GetVulkanFrameBuffer()->swapChain->swapChainFormat.format;
else if (Output.Type == PPTextureType::ShadowMap)
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
else
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
auto &passSetup = pp->mRenderPassSetup[key];
if (!passSetup)
passSetup.reset(new VkPPRenderPassSetup(key));
int framebufferWidth = 0, framebufferHeight = 0;
VulkanDescriptorSet *input = GetInput(passSetup.get(), Textures, ShadowMapBuffers);
VulkanFramebuffer *output = GetOutput(passSetup.get(), Output, framebufferWidth, framebufferHeight);
RenderScreenQuad(passSetup.get(), input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size());
// Advance to next PP texture if our output was sent there
if (Output.Type == PPTextureType::NextPipelineTexture)
{
VkPPRenderPassKey key;
key.BlendMode = step.BlendMode;
key.InputTextures = step.Textures.Size();
key.Uniforms = step.Uniforms.Data.Size();
key.Shader = mShaders[step.ShaderName].get();
key.SwapChain = (step.Output.Type == PPTextureType::SwapChain);
key.ShadowMapBuffers = step.ShadowMapBuffers;
if (step.Output.Type == PPTextureType::PPTexture)
key.OutputFormat = mTextures[step.Output.Texture]->Format;
else if (step.Output.Type == PPTextureType::SwapChain)
key.OutputFormat = GetVulkanFrameBuffer()->swapChain->swapChainFormat.format;
else if (step.Output.Type == PPTextureType::ShadowMap)
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
else
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
auto &passSetup = mRenderPassSetup[key];
if (!passSetup)
passSetup.reset(new VkPPRenderPassSetup(key));
int framebufferWidth = 0, framebufferHeight = 0;
VulkanDescriptorSet *input = GetInput(passSetup.get(), step.Textures, step.ShadowMapBuffers);
VulkanFramebuffer *output = GetOutput(passSetup.get(), step.Output, framebufferWidth, framebufferHeight);
RenderScreenQuad(passSetup.get(), input, output, framebufferWidth, framebufferHeight, step.Viewport.left, step.Viewport.top, step.Viewport.width, step.Viewport.height, step.Uniforms.Data.Data(), step.Uniforms.Data.Size());
// Advance to next PP texture if our output was sent there
if (step.Output.Type == PPTextureType::NextPipelineTexture)
{
mCurrentPipelineImage = (mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
}
pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
}
}
void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize)
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize)
{
auto fb = GetVulkanFrameBuffer();
auto cmdbuffer = fb->GetDrawCommands();
@ -491,10 +483,11 @@ void VkPostprocess::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescr
cmdbuffer->endRenderPass();
}
VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
{
auto fb = GetVulkanFrameBuffer();
auto descriptors = mDescriptorPool->allocate(passSetup->DescriptorLayout.get());
auto pp = fb->GetPostprocess();
auto descriptors = pp->mDescriptorPool->allocate(passSetup->DescriptorLayout.get());
descriptors->SetDebugName("VkPostprocess.descriptors");
WriteDescriptors write;
@ -503,7 +496,7 @@ VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, con
for (unsigned int index = 0; index < textures.Size(); index++)
{
const PPTextureInput &input = textures[index];
VulkanSampler *sampler = GetSampler(input.Filter, input.Wrap);
VulkanSampler *sampler = pp->GetSampler(input.Filter, input.Wrap);
TextureImage tex = GetTexture(input.Type, input.Texture);
write.addCombinedImageSampler(descriptors.get(), index, tex.view, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
@ -520,11 +513,11 @@ VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, con
write.updateSets(fb->device);
imageTransition.execute(fb->GetDrawCommands());
mFrameDescriptorSets.push_back(std::move(descriptors));
return mFrameDescriptorSets.back().get();
pp->mFrameDescriptorSets.push_back(std::move(descriptors));
return pp->mFrameDescriptorSets.back().get();
}
VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, int &framebufferWidth, int &framebufferHeight)
VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, int &framebufferWidth, int &framebufferHeight)
{
auto fb = GetVulkanFrameBuffer();
@ -565,14 +558,14 @@ VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, cons
return framebuffer.get();
}
VkPostprocess::TextureImage VkPostprocess::GetTexture(const PPTextureType &type, const PPTextureName &name)
VkPPRenderState::TextureImage VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
{
auto fb = GetVulkanFrameBuffer();
TextureImage tex = {};
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
{
int idx = mCurrentPipelineImage;
int idx = fb->GetPostprocess()->mCurrentPipelineImage;
if (type == PPTextureType::NextPipelineTexture)
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
@ -583,10 +576,11 @@ VkPostprocess::TextureImage VkPostprocess::GetTexture(const PPTextureType &type,
}
else if (type == PPTextureType::PPTexture)
{
tex.image = mTextures[name]->Image.get();
tex.view = mTextures[name]->View.get();
tex.layout = &mTextures[name]->Layout;
tex.debugname = name.GetChars();
auto vktex = GetVkTexture(pptexture);
tex.image = vktex->Image.get();
tex.view = vktex->View.get();
tex.layout = &vktex->Layout;
tex.debugname = "PPTexture";
}
else if (type == PPTextureType::SceneColor)
{
@ -632,31 +626,24 @@ VkPostprocess::TextureImage VkPostprocess::GetTexture(const PPTextureType &type,
}
else
{
I_FatalError("VkPostprocess::GetTexture not implemented yet for this texture type");
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
}
return tex;
}
VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
{
int index = (((int)filter) << 2) | (int)wrap;
auto &sampler = mSamplers[index];
if (sampler)
return sampler.get();
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
builder.setMinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
builder.setMagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
builder.setAddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT);
sampler = builder.create(GetVulkanFrameBuffer()->device);
sampler->SetDebugName("VkPostprocess.mSamplers");
return sampler.get();
if (!shader->Backend)
shader->Backend = std::make_unique<VkPPShader>(shader);
return static_cast<VkPPShader*>(shader->Backend.get());
}
void VkPostprocess::NextEye(int eyeCount)
VkPPTexture *VkPPRenderState::GetVkTexture(PPTexture *texture)
{
if (!texture->Backend)
texture->Backend = std::make_unique<VkPPTexture>(texture);
return static_cast<VkPPTexture*>(texture->Backend.get());
}
/////////////////////////////////////////////////////////////////////////////