- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
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1b4c9e13b8
commit
06141338f1
9 changed files with 74 additions and 74 deletions
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@ -139,7 +139,7 @@ void DMessageBoxMenu::OnDestroy()
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void DMessageBoxMenu::CloseSound()
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{
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S_Sound (CHAN_VOICE | CHAN_UI,
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DMenu::CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
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CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
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}
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//=============================================================================
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@ -212,7 +212,7 @@ void DMessageBoxMenu::Drawer ()
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if (messageSelection >= 0)
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{
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if ((DMenu::MenuTime%8) < 6)
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if ((MenuTime%8) < 6)
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{
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screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
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(150 - 160) * CleanXfac + screen->GetWidth() / 2,
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@ -431,7 +431,7 @@ CCMD (menu_quit)
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{ // F10
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M_StartControlPanel (true);
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DMenu *newmenu = new DQuitMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -511,7 +511,7 @@ CCMD (menu_endgame)
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DEndGameMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -607,7 +607,7 @@ CCMD (quicksave)
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DQuickSaveMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -702,7 +702,7 @@ CCMD (quickload)
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M_StartControlPanel(true);
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DMenu *newmenu = new DQuickLoadMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -714,13 +714,13 @@ CCMD (quickload)
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void M_StartMessage(const char *message, int messagemode, FName action)
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{
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if (DMenu::CurrentMenu == NULL)
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if (CurrentMenu == NULL)
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{
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// only play a sound if no menu was active before
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M_StartControlPanel(menuactive == MENU_Off);
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}
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DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, message, messagemode, false, action);
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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