- update glslang to 7.11.3113 (stable release February 8, 2019). This fixes the SPIR-V validation error reported for the shadowmap shader

This commit is contained in:
Magnus Norddahl 2019-04-15 04:53:43 +02:00
commit 06222a1fbf
59 changed files with 11433 additions and 5134 deletions

View file

@ -89,26 +89,26 @@ static const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
// /* .maxMeshOutputVerticesNV = */ 256,
// /* .maxMeshOutputPrimitivesNV = */ 512,
// /* .maxMeshWorkGroupSizeX_NV = */ 32,
// /* .maxMeshWorkGroupSizeY_NV = */ 1,
// /* .maxMeshWorkGroupSizeZ_NV = */ 1,
// /* .maxTaskWorkGroupSizeX_NV = */ 32,
// /* .maxTaskWorkGroupSizeY_NV = */ 1,
// /* .maxTaskWorkGroupSizeZ_NV = */ 1,
// /* .maxMeshViewCountNV = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}
};