- Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now. - Fixed: The music strings in the default level info were never freed and caused memory leaks when used repeatedly. - Fixed: The intermusic string in the level info was never freed. - Fixed: The default fire obituary should only be printed if the damage came from the environment. If it comes from a monster the monster specific obituary should be used instead. - Added custom damage types from the floating point test release. - Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also be used by other actors so a more generalized approach is needed than hard coding it into the Pain Elemental. - Converted a few of Doom's monsters to DECORATE because I couldn't test the first version of the custom state code with the corpses inheriting from them. - Added custom states from last year's floating point test release and fixed some bugs I found in that code. Unfortunately it wasn't all salvageable and it was easier to recreate some parts from scratch. SVN r368 (trunk)
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October 31, 2006 (Changes by Graf Zahl)
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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with an FString now.
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- Fixed: The music strings in the default level info were never freed and
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caused memory leaks when used repeatedly.
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- Fixed: The intermusic string in the level info was never freed.
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- Fixed: The default fire obituary should only be printed if the damage
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came from the environment. If it comes from a monster the monster specific
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obituary should be used instead.
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- Added custom damage types from the floating point test release.
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- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage
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type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also
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be used by other actors so a more generalized approach is needed than hard
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coding it into the Pain Elemental.
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- Converted a few of Doom's monsters to DECORATE because I couldn't test the
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first version of the custom state code with the corpses inheriting from them.
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- Added custom states from last year's floating point test release and fixed
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some bugs I found in that code. Unfortunately it wasn't all salvageable
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and it was easier to recreate some parts from scratch.
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October 30, 2006
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- Version bump to 2.1.7.
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- Fixed: Placing a /* */ comment at the very end of a file without a
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