- Fixed: The global WeaponSection string was never freed. It has been replaced

with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-31 14:53:21 +00:00
commit 063c85b157
118 changed files with 2103 additions and 1818 deletions

View file

@ -61,7 +61,7 @@ IMPLEMENT_ACTOR (AIceGuy, Hexen, 8020, 20)
PROP_RadiusFixed (22)
PROP_HeightFixed (75)
PROP_Mass (150)
PROP_DamageType (MOD_ICE)
PROP_DamageType (NAME_Ice)
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL)
PROP_Flags2 (MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS)
PROP_Flags4 (MF4_NOICEDEATH)
@ -110,7 +110,7 @@ IMPLEMENT_ACTOR (AIceGuyFX, Hexen, -1, 0)
PROP_RadiusFixed (8)
PROP_HeightFixed (10)
PROP_Damage (1)
PROP_DamageType (MOD_ICE)
PROP_DamageType (NAME_Ice)
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE)
PROP_Flags2 (MF2_NOTELEPORT)
@ -168,7 +168,7 @@ IMPLEMENT_ACTOR (AIceGuyFX2, Hexen, -1, 0)
PROP_RadiusFixed (4)
PROP_HeightFixed (4)
PROP_Damage (1)
PROP_DamageType (MOD_ICE)
PROP_DamageType (NAME_Ice)
PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE)
PROP_Flags2 (MF2_LOGRAV|MF2_NOTELEPORT)