- Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now. - Fixed: The music strings in the default level info were never freed and caused memory leaks when used repeatedly. - Fixed: The intermusic string in the level info was never freed. - Fixed: The default fire obituary should only be printed if the damage came from the environment. If it comes from a monster the monster specific obituary should be used instead. - Added custom damage types from the floating point test release. - Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also be used by other actors so a more generalized approach is needed than hard coding it into the Pain Elemental. - Converted a few of Doom's monsters to DECORATE because I couldn't test the first version of the custom state code with the corpses inheriting from them. - Added custom states from last year's floating point test release and fixed some bugs I found in that code. Unfortunately it wasn't all salvageable and it was easier to recreate some parts from scratch. SVN r368 (trunk)
This commit is contained in:
parent
3b2c2efcb1
commit
063c85b157
118 changed files with 2103 additions and 1818 deletions
|
|
@ -61,7 +61,7 @@ IMPLEMENT_ACTOR (AIceGuy, Hexen, 8020, 20)
|
|||
PROP_RadiusFixed (22)
|
||||
PROP_HeightFixed (75)
|
||||
PROP_Mass (150)
|
||||
PROP_DamageType (MOD_ICE)
|
||||
PROP_DamageType (NAME_Ice)
|
||||
PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL)
|
||||
PROP_Flags2 (MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS)
|
||||
PROP_Flags4 (MF4_NOICEDEATH)
|
||||
|
|
@ -110,7 +110,7 @@ IMPLEMENT_ACTOR (AIceGuyFX, Hexen, -1, 0)
|
|||
PROP_RadiusFixed (8)
|
||||
PROP_HeightFixed (10)
|
||||
PROP_Damage (1)
|
||||
PROP_DamageType (MOD_ICE)
|
||||
PROP_DamageType (NAME_Ice)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE)
|
||||
PROP_Flags2 (MF2_NOTELEPORT)
|
||||
|
||||
|
|
@ -168,7 +168,7 @@ IMPLEMENT_ACTOR (AIceGuyFX2, Hexen, -1, 0)
|
|||
PROP_RadiusFixed (4)
|
||||
PROP_HeightFixed (4)
|
||||
PROP_Damage (1)
|
||||
PROP_DamageType (MOD_ICE)
|
||||
PROP_DamageType (NAME_Ice)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE)
|
||||
PROP_Flags2 (MF2_LOGRAV|MF2_NOTELEPORT)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue