- Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now. - Fixed: The music strings in the default level info were never freed and caused memory leaks when used repeatedly. - Fixed: The intermusic string in the level info was never freed. - Fixed: The default fire obituary should only be printed if the damage came from the environment. If it comes from a monster the monster specific obituary should be used instead. - Added custom damage types from the floating point test release. - Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also be used by other actors so a more generalized approach is needed than hard coding it into the Pain Elemental. - Converted a few of Doom's monsters to DECORATE because I couldn't test the first version of the custom state code with the corpses inheriting from them. - Added custom states from last year's floating point test release and fixed some bugs I found in that code. Unfortunately it wasn't all salvageable and it was easier to recreate some parts from scratch. SVN r368 (trunk)
This commit is contained in:
parent
3b2c2efcb1
commit
063c85b157
118 changed files with 2103 additions and 1818 deletions
|
|
@ -173,7 +173,7 @@ IMPLEMENT_ACTOR (AWraithFX1, Hexen, -1, 0)
|
|||
PROP_HeightFixed (6)
|
||||
PROP_Mass (5)
|
||||
PROP_Damage (5)
|
||||
PROP_DamageType (MOD_FIRE)
|
||||
PROP_DamageType (NAME_Fire)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE)
|
||||
PROP_Flags2 (MF2_FLOORCLIP|MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS)
|
||||
|
||||
|
|
@ -383,7 +383,7 @@ void A_WraithMelee (AActor *actor)
|
|||
if (actor->CheckMeleeRange() && (pr_stealhealth()<220))
|
||||
{
|
||||
amount = pr_stealhealth.HitDice (2);
|
||||
P_DamageMobj (actor->target, actor, actor, amount, MOD_HIT);
|
||||
P_DamageMobj (actor->target, actor, actor, amount, NAME_Melee);
|
||||
actor->health += amount;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue