- Fixed: The global WeaponSection string was never freed. It has been replaced

with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-31 14:53:21 +00:00
commit 063c85b157
118 changed files with 2103 additions and 1818 deletions

View file

@ -548,6 +548,8 @@ static void G_DoParseMapInfo (int lump)
switch (SC_MustMatchString (MapInfoTopLevel))
{
case MITL_DEFAULTMAP:
if (defaultinfo.music != NULL) delete [] defaultinfo.music;
if (defaultinfo.intermusic != NULL) delete [] defaultinfo.intermusic;
SetLevelDefaults (&defaultinfo);
ParseMapInfoLower (MapHandlers, MapInfoMapLevel, &defaultinfo, NULL, defaultinfo.flags);
break;
@ -583,6 +585,10 @@ static void G_DoParseMapInfo (int lump)
{
levelinfo->music = copystring (levelinfo->music);
}
if (levelinfo->intermusic != NULL)
{
levelinfo->intermusic = copystring (levelinfo->intermusic);
}
if (HexenHack)
{
levelinfo->WallHorizLight = levelinfo->WallVertLight = 0;
@ -676,6 +682,14 @@ static void G_DoParseMapInfo (int lump)
}
}
SC_Close ();
if (defaultinfo.music != NULL)
{
delete [] defaultinfo.music;
}
if (defaultinfo.intermusic != NULL)
{
delete [] defaultinfo.intermusic;
}
}
static void ClearLevelInfoStrings(level_info_t *linfo)
@ -685,6 +699,11 @@ static void ClearLevelInfoStrings(level_info_t *linfo)
delete[] linfo->music;
linfo->music = NULL;
}
if (linfo->intermusic != NULL)
{
delete[] linfo->intermusic;
linfo->intermusic = NULL;
}
if (linfo->level_name != NULL)
{
delete[] linfo->level_name;