- Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now. - Fixed: The music strings in the default level info were never freed and caused memory leaks when used repeatedly. - Fixed: The intermusic string in the level info was never freed. - Fixed: The default fire obituary should only be printed if the damage came from the environment. If it comes from a monster the monster specific obituary should be used instead. - Added custom damage types from the floating point test release. - Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also be used by other actors so a more generalized approach is needed than hard coding it into the Pain Elemental. - Converted a few of Doom's monsters to DECORATE because I couldn't test the first version of the custom state code with the corpses inheriting from them. - Added custom states from last year's floating point test release and fixed some bugs I found in that code. Unfortunately it wasn't all salvageable and it was easier to recreate some parts from scratch. SVN r368 (trunk)
This commit is contained in:
parent
3b2c2efcb1
commit
063c85b157
118 changed files with 2103 additions and 1818 deletions
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@ -548,6 +548,8 @@ static void G_DoParseMapInfo (int lump)
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switch (SC_MustMatchString (MapInfoTopLevel))
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{
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case MITL_DEFAULTMAP:
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if (defaultinfo.music != NULL) delete [] defaultinfo.music;
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if (defaultinfo.intermusic != NULL) delete [] defaultinfo.intermusic;
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SetLevelDefaults (&defaultinfo);
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ParseMapInfoLower (MapHandlers, MapInfoMapLevel, &defaultinfo, NULL, defaultinfo.flags);
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break;
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@ -583,6 +585,10 @@ static void G_DoParseMapInfo (int lump)
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{
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levelinfo->music = copystring (levelinfo->music);
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}
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if (levelinfo->intermusic != NULL)
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{
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levelinfo->intermusic = copystring (levelinfo->intermusic);
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}
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if (HexenHack)
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{
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levelinfo->WallHorizLight = levelinfo->WallVertLight = 0;
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@ -676,6 +682,14 @@ static void G_DoParseMapInfo (int lump)
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}
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}
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SC_Close ();
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if (defaultinfo.music != NULL)
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{
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delete [] defaultinfo.music;
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}
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if (defaultinfo.intermusic != NULL)
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{
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delete [] defaultinfo.intermusic;
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}
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}
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static void ClearLevelInfoStrings(level_info_t *linfo)
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@ -685,6 +699,11 @@ static void ClearLevelInfoStrings(level_info_t *linfo)
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delete[] linfo->music;
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linfo->music = NULL;
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}
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if (linfo->intermusic != NULL)
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{
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delete[] linfo->intermusic;
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linfo->intermusic = NULL;
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}
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if (linfo->level_name != NULL)
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{
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delete[] linfo->level_name;
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