- Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now. - Fixed: The music strings in the default level info were never freed and caused memory leaks when used repeatedly. - Fixed: The intermusic string in the level info was never freed. - Fixed: The default fire obituary should only be printed if the damage came from the environment. If it comes from a monster the monster specific obituary should be used instead. - Added custom damage types from the floating point test release. - Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also be used by other actors so a more generalized approach is needed than hard coding it into the Pain Elemental. - Converted a few of Doom's monsters to DECORATE because I couldn't test the first version of the custom state code with the corpses inheriting from them. - Added custom states from last year's floating point test release and fixed some bugs I found in that code. Unfortunately it wasn't all salvageable and it was easier to recreate some parts from scratch. SVN r368 (trunk)
This commit is contained in:
parent
3b2c2efcb1
commit
063c85b157
118 changed files with 2103 additions and 1818 deletions
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@ -83,13 +83,6 @@ enum ETerrainKeywords
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TR_FRICTION
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};
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enum EDamageKeywords
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{
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DAM_Lava,
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DAM_Ice,
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DAM_Slime
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};
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enum EGenericType
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{
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GEN_End,
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@ -190,14 +183,6 @@ static const char *TerrainKeywords[] =
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NULL
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};
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static const char *DamageKeywords[] =
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{
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"lava",
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"ice",
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"slime",
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NULL
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};
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// Alternate offsetof macro to shut GCC up
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#define theoffsetof(type,field) ((size_t)&((type*)1)->field - 1)
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@ -501,20 +486,9 @@ static void ParseDamage (int keyword, void *fields)
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FTerrainDef *def = (FTerrainDef *)fields;
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SC_MustGetString ();
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switch (SC_MustMatchString (DamageKeywords))
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{
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case DAM_Lava:
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def->DamageMOD = MOD_FIRE;
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break;
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case DAM_Ice:
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def->DamageMOD = MOD_ICE;
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break;
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case DAM_Slime:
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def->DamageMOD = MOD_SLIME;
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break;
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}
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// Lava is synonymous with Fire here!
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if (SC_Compare("Lava")) def->DamageMOD=NAME_Fire;
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else def->DamageMOD=sc_String;
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}
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//==========================================================================
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