- Added support for scaled textures to DCanvas::DrawTexture.

- Changed deh.MaxHealth use to be consistent with other source ports.
- Added NULL pointer checks to APlayerPawn's state set functions. If these
  remove the player from the game a crash is the inevitable result.


SVN r325 (trunk)
This commit is contained in:
Christoph Oelckers 2006-09-09 08:55:47 +00:00
commit 06630b0fee
6 changed files with 39 additions and 33 deletions

View file

@ -1426,6 +1426,7 @@ AActor *P_CheckOnmobj (AActor *thing)
oldz = thing->z;
P_FakeZMovement (thing);
good = P_TestMobjZ (thing, false);
thing->z = oldz;
return good ? NULL : onmobj;