- made sky vertex buffer backend independent.
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8 changed files with 53 additions and 57 deletions
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@ -395,6 +395,6 @@ void FGLRenderState::ApplyBlendMode()
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// Needs to be redone
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void FGLRenderState::SetVertexBuffer(int which)
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{
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if (which == VB_Sky) SetVertexBuffer(GLRenderer->mSkyVBO);
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if (which == VB_Sky) GLRenderer->mSkyVBO->Bind(*this);
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else GLRenderer->mVBO->Bind(*this);
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}
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