- Be stricter about types accepted by spawning functions.

SVN r2265 (scripting)
This commit is contained in:
Randy Heit 2010-04-03 04:07:17 +00:00
commit 06995e26d9
59 changed files with 192 additions and 186 deletions

View file

@ -33,6 +33,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_TroopAttack)
}
// launch a missile
P_SpawnMissile (self, self->target, PClass::FindClass("DoomImpBall"));
P_SpawnMissile (self, self->target, PClass::FindActor("DoomImpBall"));
return 0;
}