- Be stricter about types accepted by spawning functions.
SVN r2265 (scripting)
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59 changed files with 192 additions and 186 deletions
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@ -1283,7 +1283,7 @@ void G_PlayerReborn (int player)
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userinfo_t userinfo; // [RH] Save userinfo
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botskill_t b_skill;//Added by MC:
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APlayerPawn *actor;
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const PClass *cls;
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PClassPlayerPawn *cls;
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FString log;
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p = &players[player];
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