- Be stricter about types accepted by spawning functions.
SVN r2265 (scripting)
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parent
549ddf8035
commit
06995e26d9
59 changed files with 192 additions and 186 deletions
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@ -2907,7 +2907,7 @@ void ModifyDropAmount(AInventory *inv, int dropamount)
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CVAR(Int, sv_dropstyle, 0, CVAR_SERVERINFO | CVAR_ARCHIVE);
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AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int chance)
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AInventory *P_DropItem (AActor *source, PClassActor *type, int dropamount, int chance)
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{
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if (type != NULL && pr_dropitem() <= chance)
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{
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@ -2918,9 +2918,11 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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if (!(i_compatflags & COMPATF_NOTOSSDROPS))
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{
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int style = sv_dropstyle;
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if (style==0) style= (gameinfo.gametype == GAME_Strife)? 2:1;
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if (style==2)
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if (style == 0)
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{
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style = (gameinfo.gametype == GAME_Strife) ? 2 : 1;
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}
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if (style == 2)
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{
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spawnz += 24*FRACUNIT;
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}
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@ -2929,7 +2931,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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spawnz += source->height / 2;
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}
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}
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mo = Spawn (type, source->x, source->y, spawnz, ALLOW_REPLACE);
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mo = Spawn(type, source->x, source->y, spawnz, ALLOW_REPLACE);
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if (mo != NULL)
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{
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mo->flags |= MF_DROPPED;
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@ -2940,7 +2942,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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}
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if (mo->IsKindOf (RUNTIME_CLASS(AInventory)))
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{
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AInventory * inv = static_cast<AInventory *>(mo);
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AInventory *inv = static_cast<AInventory *>(mo);
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ModifyDropAmount(inv, dropamount);
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if (inv->SpecialDropAction (source))
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{
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