- Be stricter about types accepted by spawning functions.

SVN r2265 (scripting)
This commit is contained in:
Randy Heit 2010-04-03 04:07:17 +00:00
commit 06995e26d9
59 changed files with 192 additions and 186 deletions

View file

@ -798,7 +798,7 @@ void APlayerPawn::GiveDeathmatchInventory()
AKey *key = (AKey *)GetDefaultByType (PClass::m_Types[i]);
if (key->KeyNumber != 0)
{
key = static_cast<AKey *>(Spawn (PClass::m_Types[i], 0,0,0, NO_REPLACE));
key = static_cast<AKey *>(Spawn(static_cast<PClassActor *>(PClass::m_Types[i]), 0,0,0, NO_REPLACE));
if (!key->CallTryPickup (this))
{
key->Destroy ();