- cleaned up the gamma correction code.
This had accumulated quite a bit of cruft by now and parts of it should be in non OpenGL code.
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7 changed files with 43 additions and 53 deletions
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@ -73,7 +73,7 @@ CUSTOM_CVAR (Float, Gamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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if (screen != NULL)
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{
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screen->SetGamma (self);
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screen->SetGamma ();
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}
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}
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