- Add Xaser's railgun fixes:

* P_RailAttack's 'sparsity' was being ignored for particle core trails,
    and 'maxdiff' was ignored when spawning actors.
  * Fixed the persistent core issue.
  * Fixed. The default value for the new 'range' parameter was incorrectly
    set to zero, causing A_FireRailgun to emit a zero-length "rail."


SVN r3551 (trunk)
This commit is contained in:
Randy Heit 2012-04-11 04:41:37 +00:00
commit 06de818059
2 changed files with 3 additions and 2 deletions

View file

@ -721,7 +721,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
}
// Create the inner trail.
if (color2 != -1 && r_rail_trailsparsity > 0)
if (color2 != -1 && r_rail_trailsparsity > 0 && spawnclass == NULL)
{
FVector3 trail_step = step * r_rail_trailsparsity;
int trail_steps = steps * r_rail_trailsparsity;