Fix for Morph virtual

Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
This commit is contained in:
Boondorl 2024-03-08 13:54:02 -05:00 committed by Rachael Alexanderson
commit 06eee55671
No known key found for this signature in database
GPG key ID: 26A8ACCE97115EE0
3 changed files with 17 additions and 1 deletions

View file

@ -57,6 +57,19 @@ PFunction* FindBuiltinFunction(FName funcname);
//
//==========================================================================
bool ShouldAllowGameSpecificVirtual(FName name, unsigned index, PType* arg, PType* varg)
{
return (name == NAME_Morph && index == 3u && arg->isClassPointer() && varg->isClassPointer()
&& PType::toClassPointer(varg)->ClassRestriction->TypeName == NAME_Actor
&& PType::toClassPointer(arg)->ClassRestriction->TypeName == NAME_MorphedMonster);
}
//==========================================================================
//
//
//
//==========================================================================
bool isActor(PContainerType *type)
{
auto cls = PType::toClass(type);