- cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame. * setting of a random switch animation duration was broken. * separated the 2 values stored in the Time variable into 2 separate variables. * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table. - added function for serializing switch and door animation pointers. - bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code. SVN r3030 (trunk)
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17 changed files with 194 additions and 344 deletions
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@ -835,11 +835,9 @@ FArchive &operator<< (FArchive &arc, userinfo_t &info)
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{
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arc.Read (&info.netname, sizeof(info.netname));
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}
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arc << info.team << info.aimdist << info.color << info.skin << info.gender << info.neverswitch;
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if (SaveVersion >= 2193)
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{
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arc << info.colorset;
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}
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arc << info.team << info.aimdist << info.color
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<< info.skin << info.gender << info.neverswitch
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<< info.colorset;
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return arc;
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}
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